THE FOLLOWING is a hyper-text edition of the original Emlyn Hughes International Soccer manual for C64, or at least one of the versions that came with the several different editions of the game. The spelling mistakes found in the original manual have been silently corrected.
The manual includes the following sections:
Emlyn Hughes INTERNATIONAL Soccer offers realistic arcade action and football management combined into one great game! The wide range of facilities and control options have been designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls.
One or two can play, wither against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. Fixture lists, results, and league tables may be displayed at any time during the season, and if you have a Commodore or compatible printer you can even print them out as a permanent record.
To load the program from cassette hold down the SHIFT key and press RUN/STOP.
Disk users should type LOAD"*",8,1 and press RETURN, then type RUN, and press RETURN again.
When the game has finished loading you will see a blank screen with a blue bar at the top, and a red arrow which acts as a pointer. Plug your joystick into joystick port 2, which is the one nearest the on/off switch. If you move the joystick, the arrow will move. When the arrow is on the coloured bar four menu titles appear. Move the arrow until the Game option is highlighted, then press the fire button again - a friendly match between two computer controlled teams will follow. If you want to take part in a match you must first become manager of one of the teams - see Edit Teams in the strategy & options section.
If you've played a computer football game before you'll already know the basic controls. For anyone who's playing football on a computer for the first time, here's what you do:
1. The home team (the team which starts playing from left to right) is controlled by a joystick plugged into Port 2. If you want to play with a friend, plug a second joystick into Port 1 - this controls the away team.
2. You control one player at a time. The shirt of player you are controlling at any particular time is highlighted in a different colour (and his name is displayed at the top of the screen). If your side has the ball, the player with the ball will be highlighted, unless it is a throw-in, a goal-kick, a corner, or a free kick, in which case you will control one of the players waiting to receive the throw or kick.
3. Move the joystick in the direction you want your player to run and hold it in that direction until he reaches the required speed. If you now allow the joystick to return to the central position he will continue moving in the same direction and at the same speed. To slow down the player, move the joystick away from the direction of movement.
4. To kick the ball press and release the fire button. The length of time you hold the fire button down determines the strength of the kick. All actions which are controlled by the fire button are triggered only when you release the button.
That's all you really need to know to be able to play, but there are many more controls to learn about as you become more confident and proficient.
To change direction, move the joystick so that it points in the new direction. Of course, as in real life you can't suddenly turn round without losing some momentum. If, for example, you move the joystick so that it is pointing in the opposite direction your player will slow down, turn around, then start running again. You'll find that if you move the joystick through 180 degrees yourself, going through all the angles between (i.e. don't pass through the centre), you can change direction much more quickly. The same principle applies to other changes in direction. This can give an experienced player a useful edge over a less practiced opponent.
When you're trying to dribble past the opposing defenders you'll often want to sidestep to avoid a tackle. Sidestepping involves taking a step to the left or right without automatically changing direction, and can be very useful.
To sidestep move the joystick from the central position at 90 degrees to your direction of movement, and release it instantly (if you hold it too long or pass through the 45 degree angle you'll actually change direction). To barge a player running alongside you use exactly the same control method.
If you should kick the ball only in the direction you were running it would be very difficult to pass and shoot accurately. Emlyn Hughes International Soccer allows you to control the height and direction of the ball when you kick it.
You can kick the ball at three different heights, determined by where the joystick is when the fire button is released. If the joystick is pointing in the direction that the player is running the ball will stay low. If the joystick is pointing in the opposite direction the kick will be lofted (ideal for lobs and centres) whilst if the joystick is in the central position a 'normal' kick will result, halfway between the other two.
You can kick the ball in up to five different directions, depending on the options selected before you start playing. If you choose the 1-direction option the ball is always kicked straight ahead (you can, of course, change direction just before kicking if you want to fool your opponent). The 3 -direction option allows you to kick straight ahead, or at 45 degree angles either side; move the joystick at right angles to the direction you are running after you press the fire button (but before you release it, of course!)
The 5-direction option is the most difficult to use, but by far the most powerful, not least because it allows you to kick the ball at angles not otherwise available. You should aim, therefore, to master this method of kicking as soon as possible.
To access the additional direction move the joystick at right angles to the direction of movement. If you let go of the joystick before the fire button is released the ball is kicked at an angle of about 20 degrees to the direction of travel (ideal for shots); if the fire button is released before you let go of the joystick the angle increase about 70 degrees (just right for centres, or when you want to pass the ball out to the wing). Whilst the 5-direction option does not give you access to the 45 degree angles you can always change direction just before shooting or passing.
Of course, you can combine the controls that set the height of the kick with those that fix the direction-so, for example, if you move the joystick away from the direction of movement and also to the side you get a lofted angled kick. Allowing for the possible variations in strength of kick there are literally hundreds of possible different kicks!
To backheel the ball press the fire button and move the joystick backwards (i.e. away from the direction you are running), then forwards, while the fire button is held down. Backheeling the ball is sure to confuse the opposition!
When the player you are controlling is not in a good position to get the ball you will usually want to select a different player. There is an automatic re-select option, where the computer will decide which player is in the best position, but manual re-selection allows experienced players to use their skill to advantage.
To select a player press the fire button, move the joystick in the approximate direction of the player you wish to select, then release the fire button. If there are two players in similar direction the computer may highlight the wrong one - repeat the process until the right own player is highlighted.
It is not possible to choose another player when the player you are controlling has the ball (since pressing the fire button would make him kick it), or when he is very close to the ball (in which case pressing the fire button might initiate a sliding tackle or diving header). However, with practice, you will find it easy to change control, when you pass the ball from the player who made the pass to the player who will receive the pass point the joystick in the direction of the pass and press fire.
Whichever re-selection option you have chosen, a player on your side who comes into possession of the ball will automatically be highlighted (unless he is taking a throw-in, corner or free kick).
To head the ball press and release the fire button. Provided the ball is within range your player will jump up to head the ball. If the ball is too low for a normal header he will automatically attempt a diving header (diving in the direction he is running).
A diving header results in the ball bouncing off in the direction of the dive; the direction of a normal header depends on the joystick position at the time the ball makes contact with your player's head - you can select any of the 8 angles, so you can flick the ball or head it backwards if you are skillful enough.
Sometimes the ball is just too far away for you to trap it normally, or for a normal tackle to be effective. In this situation, the solution is to slide towards the ball to gain the added yard of pace that you need.
Press and release the fire button to initiate a sliding tackle (the ball must be too low for you to head it, otherwise a diving header will result). If you come into contact with the ball you may succeed in controlling it, or it may break loose. You may even give away a free kick, especially if you tackle from behind so take particular care when tackling in the penalty area!
These are handled automatically. The ball is kicked or thrown to the highlighted player, either after a few seconds (the time varies) or when the fire button is pressed and released with the joystick central) if the joystick isn't in the middle it will be assumed you are trying to change players. If the goal is in view the player taking a free kick will sometimes take a shot.
These can be handled automatically, but if you want to increase your chances of scoring you can take control. Just hold down the fire button (to determine the strength of kick) and move the joystick in the appropriate directions during the run-up, as if you were kicking the ball normally. Of course, if you kick the ball straight ahead the goalkeeper is likely to save it, unless you lob it over his head.
You can choose between controlling the goalkeeper, or allowing the computer to control him. You only control the goalkeeper when the goal is under threat; to make him dive or gather the ball you must press and release the fire button with the joystick central. Any other joystick movements are interpreted as instructions for your highlighted player.
When two players are playing against the computer the goalkeeper can be controlled by either player. Automatic control of the goalkeeper is recommended for beginners. It is the timing of the fire button release that determines whether or not the goalie has the best chance of saving the shot.
Pressing the COMMODORE LOGO key halts the action at any time during the game. You must pause the game if you want to take photographs of the screen (hint: use an exposure slower than one-quarter of a second, otherwise you will get dark bands across the screen - ideally you will need a tripod to ensure that the camera does not move).
Press the COMMODORE key again to restart a paused game.
During a match the fitness of the player steadily decreases, and may go down suddenly if a player is injured by a bad tackle or awkward fall. If you press Q whilst the game is paused and the ball out of play (for a throw-in, corner, goal-kick or penalty) the menu screen will appear. Menu selections that are unavailable during a game are shown in italics.
Select the Pick Team option from the game menu. This looks exactly the same as the Edit Team screen, but you cannot change anything except the positions. If you decide you do not want to make any changes, exit from the menu and select Play Game to continue the match. If you decide to make a substitution (And provided you have not already used your subs) move the pointer to the player you want to take off and press fire. Now move the number until it is over the number of either substitute and press fire again.
Exit from this screen by 'double-clicking' (see the strategy section for more details).
If you have opted to view matches between computer teams, once you have started the first game between computer teams the computer will take charge and automatically start the next game if the joystick is not moved after about half a minute. This will continue until the joystick is moved, or until the next game involves a human player.
If all 8 teams in a league are computer-controlled you could sit back and watch an entire season's games being played!
The music will normally play throughout the menu screens (except during loading and saving), but you can turn the music on or off by pressing the RUN/STOP key.
You may find that on your computer the crowd cheering is very muted. This is because the filters in the sound chip of 64 vary considerably. If you depress the SHIFT-LOCK key while the game loads a different set of filter values will be used that should improve the sound considerably. Remember to release the shift lock when the game has loaded.
Press the UP-ARROW to skip the sequences where players are running on or off the pitch, or back to their positions after a goal is scored. Press : to terminate the current half prematurely; press RUN/STOP to abort the game, or RESTORE to restart the game.
Emlyn Hughes International Soccer offers a wealth of different game options. All of these options are selected using a simple drop-down menu system.
Almost all menu functions are performed using the joystick, but occasionally, you will need to use the keyboard to enter a name. To display the menu bar (which shows the names of the four menus) move the arrow to the title at the top of the screen and press fire again to display the full menu.
Use joystick to move the pointer up and down the menu, then press the fire button when it points to the menu option you require, or the item you wish to alter.
Some items in the menu are followed by a trick or a cross. These are options you can turn on or off by pressing the fire button. Other display values (or sometimes colours) that you can change by moving the joystick left and right whilst the fire button is held down. Move the pointer to the option you require and press fire to select it.
Sometimes menu options will be shown in italic characters. These are options that are not available at a particular time. For example, if there is no game scheduled to be played the play game options will be shown in italics. Many options are unavailable during a competition, to prevent cheating!
The edit teams screen is probably the most important in the strategy section of the game. It allows you to decide who you want in your 16-man squad for the current season. Once the season begins, you cannot change any of the squads.
On this screen the pointer is replaced by a hollow square which moves a character at a time. To change the player names move the square to the first name you want to change and press fire. A flashing cursor will appear. Delete the existing name, if you wish by holding down the shift key and pressing CLR/HOME, then type in the next name. You can edit names using the CURSOR LEFT and CURSOR RIGHT keys, and the INS/DELETE key.
Press RETURN when you have finished entering the new name; the square pointer will move to the start of the next line, ready for you to enter another player's name. You can now press either FIRE or RETURN to display the flashing cursor (this avoids having to continually change from joystick to keyboard).
The 'played by:' entry denotes whether the team is computer controlled or controlled by a human player. Any entry other than computer gives human control. Normally you should enter the name of the person who controls the particular team.
You can pick your team using either Edit Team or Pick Team options (although during a competition only Pick Team is available). Suppose that you want to drop a player, say number 7, and replace him with a player not currently in the team. Move the square where the number 7 is displayed and press the fire button to pick up the number. Now move the number up or down the column where the replacement player is found, and press the fire button to drop the number 7 against his name.
If you allocate a new shirt number to a player who already has a number you automatically pick up his old number, which of course you must allocate to another player. Numbers 12 and 14 indicate the two substitutes.
Each player (except for the goalkeeper) has three skill factors, Running Speed, Defensive Skills, and Attacking Skills. Each skill can be at three different levels, indicated by the number of blue buttons that are lit up; the more buttons that are lit the better the skill level. To change the skill levels move the square to the appropriate button and press fire - an unlit button will be turned on, a lit button is turned off. The right hand button is always on.
At the start of a season all players are 100% fit, but during each game the fitness of those players who are playing declines steadily due to fatigue - and may fall drastically after a bad tackle. Players whose fitness declines below 75% will start to play well below their normal standard of skill, and you may need to substitute them. Sometimes you may decide to take a chance and play one of your star players even though he is unfit - it may pay off, but it could also be a disaster.
Fitness levels will normally increase in the week between matches, but you may find that players need to be rested for a week or two to regain full fitness. Fitness levels are not taken into account in friendly matches, or when the Equal Skills option is selected, nor do they change during the game - in other words players play as if they were 100% fit during a friendly match, but at the end of the game their skill level will be unchanged from its status before the start of the game.
When you have finished editing the team move the pointer to a blank space, then press the fire button twice in quick succession (known as double-clicking). This will display a box with three buttons. Move the pointer to the ? button and press fire. If you double-clicked by mistake, move to the X button and press fire to exit from editing without any changes being made (i.e. if you have made a mess of things!). Press fire when the pointer is on the button marked with a tick, if you are happy with the changes you have made.
There are three different types of competition that you can play in, a league in which all 8 teams play each other once or twice (depending whether the Home & Away option is selected), a cup which is a knockout competition between 8 teams, and a championship, in which the 8 teams first play in a league, then the top four teams play a knockout competition to decide the winner. The Season option gives you two separate competitions, a league and a cup.
When you start any competition, any competition which is already in progress is abandoned. So if you wish to play both a Cup and a League you must use the start Season option. If you want to start a new competition and continue the existing one at a later date use Save All function to save the state of the competition.
Since there could be as many as 60 matches in a season, it is obviously essential to be able to stop at any stage and restart another day. The Save All option under the Game Menu not only saves all the fixtures and results to date, but all the team details including names, skill levels, and fitness levels, together with the current settings of the various options. Save Team records the data for a particular team only, and not option settings, results or fixtures.
If there is an error during loading or saving the message Tape Error or Disk Error will be displayed. Press fire to clear the error message and start again. If you are saving to disk likely problems are full disk, an unformatted disk, or trying to save under a name which already exists on the disk.
Do not attempt to save anything to the program disk or tape. You must use one of your own disks or tapes. Remember also that you must load the program before attempting to reload an unfinished game.
Each Match can last up to 90 minutes (plus extra time).
1 OR 2 VS. COMPUTER:
When the computer is controlling one team the other team can be controlled by one or two human players.
Extra time can be played in the event of a Cup game being drawn. Otherwise replay is necessary.
VIEW C VS. C:
Matches between two computer teams can be viewed.
HOME & AWAY:
In a league competition teams can play each other once or twice. If they play twice, then each team plays away once, and at home once.
In Practice mode the computer-controlled opposition stays in its own half and only offers the minimum of interference. Use this mode to gain experience of the control system, and to practice more advanced features.
There are 10 different skill levels for computer teams. These skill levels are in addition to the individual player skills.
If you prefer, all players can have the highest skill levels.
Backheels can be allowed or disallowed.
You can choose to be able to kick in 1, 3 or 5 directions.
The goalkeeper can be controlled automatically or manually.
Re-selection of players can be manual or automatic.
POINTS FOR WIN:
In a league either 2 or 3 points can be awarded for a win.
Either 1 or 2 substitutes are allowed.
The following options are available (player shirt colours are changed using the Team Colours option in the Game menu):
Changes the pitch colour.
Changes the colour of the lines and goals.
Changes the colour of the ball.
The following selections are available.
This starts the game shown at the bottom of the screen.
BALL ARRANGE FRIENDLY:
You can at any time (even in the middle of a competition) arrange a friendly match between two teams. Move the pointer to each team in turn and press the fire button. The first team selected is the home team.
Select a home and away strip for each team; the away team plays in away strip when both teams have the same home strip.
If the human(s) supposed to be playing in the next match is not available the match can be played at the end of the current week's fixtures.
Starts a knockout competition with 8 teams.
Starts a league competition with 8 teams.
Starts a World Cup-Style league/cup competition.
Starts a season in which both a league and a cup are played.
You can change the names of the teams and the players, as well as their skill levels. However these cannot be altered once a competition has started.
This shows which team is currently displayed; move the joystick left or right to change to a different team.
A team saved to tape or disk can be loaded.
A user-created team can be saved.
Restores the state of the game previously saved with Save All.
Saves all team data, fixtures, results, colours, options etc.
Formats a blank disk.
The following displays can be selected:
A list of the 8 teams is displayed with their managers (i.e., human player or computer).
A list of the players in a particular team is displayed.
Identifies which team is displayed.
Displays the fixtures for a particular week or team; change the team/week to the one you require.
Shows the league table.
Results/fixtures can be displayed by team...
... or by week.
Which week is displayed.
Dumps screen to a serial printer (not during game!).
Selects auto linefeed on/off.
Here are some tips to help you get the most out of the game:
Be realistic when you fix the player skill levels, for example forwards will usually be faster runners than backs, but of course they won't be so good at defending. The three numbers shown under the table of skill levels give the number of skill points for each skill, and if you and your friends are picking squads you could decide to have a certain number of skill points to allocate to the players.
Learn to master the simple skills before you attempt some of the more sophisticated moves.
Remember that because of the angle from which you are looking down on the pitch it doesn't seem as wide as it really is.
NOTHING HAPPENS WHEN I SELECT PLAY GAME:
If the next match is between two computer teams you won't see anything unless there is a tick against View Computer vs Computer in the Options Menu.
I CAN'T SEEM TO CONTROL THE GAME:
Probably, both teams are computer-controlled. You could, however, be using the wrong joystick. When only one team is under player-control the joystick plugged into Port 2 is always used.
NOTHING HAPPENS WHEN I PRESS THE FIRE BUTTON:
That's right, strictly speaking. All actions are triggered by the release of the fire button, because the length of time the fire button is held down needs to be measured.
I AM HAVING TROUBLE CONTROLLING THROW-INS AND FREE KICKS:
To force a throw-in or free kick to be taken you must press the fire button and release it with the joystick in the centre position. If the joystick is not central the computer will assume you are trying to change to another player.