ALTHOUGH WE HERE AT EHIS64.NET mainly concentrate on the Commodore 64 version of Emlyn Hughes International Soccer, we nevertheless acknowledge the fact that it was not the only platform that the game was released on. All in all, five different conversions of the game were made, with releases ultimately appearing for Commodore 64, Sinclair ZX Spectrum, Amstrad CPC, Amiga OCS and Atari ST.
On this page we have attempted to point out all the differences between these five different versions of EHIS. The differences range from the smallest and most insignificant facts about spelling inconstancies to the more general (and somewhat subjective) reflections on how the different ports actually play and feel. Because of our bias towards the Commodore 64 version, it has been chosen as the general standard of measure to which the other versions are compared.
The discussion has been arranged under the following sections:
If at any point you feel like there is way too much data and way too little sense in all this, scroll down to the bottom of the page to the "Feel" section, where we offer a brief review of each version.
DUE TO TECHNICAL LIMITATIONS the games were not tested in their original environments, but instead on various emulators available for the PC. The following table lists the emulators primarily used as well as the sources for the game files.
| Commodore 64 | Amstrad CPC | ZX Spectrum | Amiga OCS | Atari ST |
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| Emulated with CCS64 3.0 beta 1.5 | Emulated with Caprice 32 3.6.1 | Emulated with Spectaculator 6.25 | Emulated with WinUAE 0.9.92 | Emulated with Steem Engine 3.2 |
| The tape and disk images used can be downloaded from our downloads section | ||||
AS GRAHAM BLIGHE wrote every single version of Emlyn Hughes International soccer, the games were released as they were completed, rather than putting them all out at once. Interestingly, the Amstrad loading screen identifies Michael McLean as working on the version, although he was no more involved with the project at that point. It is not the only mistake in that particular screen, however, for also Graham Blighe's family name is miss-spelled. Note also how the Amiga version is ©1989, as it was originally scheduled for autumn 1989, but got pushed back all the way until June 1990.
THERE ARE A FEW DIFFERENCES between the selections that are considered defaults between the five versions. Similarly, there are a few spelling mismatches.
AS THE DIFFERENT PLATFORMS GREATLY DIFFER in their abilities and ways to handle graphics, it is not surprising that their colour settings are very different.
THERE ARE A FEW rather interesting differences in the players' names between the five versions. The only team that is exactly the same in all of them is West Germany, while Spain changes to Brazil and Argentina in Amiga and Atari respectively, and the Commodore 64 version is the only one with its particular Irish team.
EMLYN HUGHES INTERNATIONAL SOCCER was never famous for its sounds, although Leitch's theme song does have its admirers. Meanwhile, the graphics obviously got much prettier towards the the Amiga and Atari versions.
YOU WOULD THINK that the playing fields, player speeds and shot strengths should be more or less the same from one version to the next. You would, however, be wrong. If you really want to know your EHIS, take a close look at this table!
AFTER ALL THOSE NUMBERS you must be wondering which version is the best? Well, the number in our domain name should give you a hint, but if it doesn't, or if you just want to know how all these different versions actually play, read on!
As the C64 version is really what this website is about, it should not come as an especially big surprise that we really like it. Sure, it does lack a few features such as longer free kicks that are found in later versions, and it also has some bugs... erm, features... not present in the subsequent ports, but all in all it seems to us that Blighe and the rest of the team got it right on their first try. And somewhat paradoxically, possibly the biggest advantage that the C64 version has are the relatively poor graphics. Although the players look and move like lego®-men, the fact that once can easily see which part of the body the player is going to handle the ball with gives one far more control over the proceedings than any of the later versions of the game. As we have pointed out in our general EHIS section, we consider the Commodore 64 version the greatest football game ever made for any computer.
The Amstrad version of the game is the slowest of the various ports. Although the difference is only a few seconds, for someone more used to the other versions, it feels that a run through the opponent's defence takes forever. Amstrad's graphics are sharp, but the inability to change the shirt colours makes playing visually rather repetitive. Similarly, the lack of any audience save for some noise after goals or near-goals seriously hurts the atmosphere. Yet, the biggest downside of the Amstrad port must be the smallness and roundness of the players, at least when compared to the C64 guys. It is not so much the difficulty to see them but the smaller reach of the players and the fact that one can no more really control the game on the pixel level that causes the game to become less of a science and more of what other soccer games are like. Finally, the lack of advertisement boards on the side makes judging your position on the field difficult when there is no goal or midfield area in sight. But after all is said and done, even with these defects Emlyn Hughes International Soccer was probably the best soccer game offered for the Amstrad CPC system.
The Spectrum version is faster and handles better than the Amstrad one, yet it is even less enjoyable to play due to the shirt colours being very confusing to say the least. As the only difference between the two teams' shirts is that the away team is striped, it is nearly impossible to distinguish individual players in tight situations. Spectrum is also plagued by the same audio-visual problems as Amstrad - namely, the lack of advertisement boards, audience and the smallness and roundness of the players all make the experience of playing Emlyn Hughes International Soccer on Sinclair's ZX Spectrum much further away from Nirvana than what it should be. But to repeat the closing words for Amstrad, we are yet to see a better soccer game for Spectrum, either!
The Amiga version of Emlyn Hughes International Soccer probably looks and sounds the best, although Whittaker's theme song does pale in comparison with Leitch's brilliant C64 tune (which, on the other hand, is also somewhat more annoying after the umpteenth loop). As the possibility to give long free kicks is combined with a more intelligent A.I. that causes one's computer team mates to be better positioned, the Amiga version makes a more tactical playing style easier to pull off. On the downside the goalkeepers seem weaker, and not seeing the time and current score continuously is a small but annoying hindrance. In the end the Amiga port is quite a good one, and although the versions differ somewhat, the choice between it and the C64 version probably ultimately boils down to the simple matter of which machine one loves and has got more used to. (And the C64 version arguably needs more skill.)
The Atari port of Emlyn Hughes International Soccer is technically the same as the Amiga version with the same advantages and shortcomings. Yet, it is surprising to see how much the position of the information board matters. Although the audience is far from being a crucial part of the
game, for some unexplainable psychological reason having most of it blocked throughout the match distracts a great deal. On the other hand, it is perhaps more natural to have Spanish names given for Argentinian players, rather than for Brazilian ones as with Amiga. Yet, it is altogether puzzling that the makers couldn't include both teams, or any other non-European teams for that matter.