THIS IS THE SECOND PART in our five-part series of articles guiding you through the technicalities of running Emlyn Hughes International Soccer on your PC. This article teaches you how to run the game online, and presupposes that you have succesfully already run EHIS offline as was explained in the first part of this series. Note that we will not yet play with a human opponent, as it is important that you take your time to find your way around in the online environment.

1. Open your Internet Connection. Kaillera is the online connection for CCS64 and in order to use it you need an access to the Internet.

2. Start CCS64 if you already haven't done so, and go to the main menu (by pressing F9 once CCS64 has started). Select "Tape device 1...", and you are presented with the by now familiar-looking directory structure of your hard drive:

CCS64 file structure view
CCS64 file structure view

Now, find where your copies of Emlyn Hughes International Soccer (Emlyn Hughes International Soccer (1988).t64 and ehis64net.t64) are located. They are most probably already visible.

Once you find the directory, do not start the game but instead take your selection to the bottom of the directory, where it says "(Dir) ." Once you have the selection on top of that, you should see "F3=Start Multiplay" on the bottom of the screen, as in the following screenshot:

Starting Kaillera
Press F3 when you have highlighted the dot in
the directory where your EHIS file is

Now, press F3 and see what happens.

Basically, two things can happen. One is that the program opens a new window for Kaillera (it has a Bubble Bobble icon on it, and it should start loading the server list immediately). If so, great. Another thing that sometimes happens is that instead of Kaillera, you get a "Speed Toggle 500%" message. If that is the case, press F3 again to set the Speed Toggle back to 100%, exit CCS64, start it again and do everything in this section again, until you see the Kaillera server list window. If you experience problems here, feel free to contact us on the mailing list, or via the contact form.

The server list you receive once Kaillera has started usually contains anything between 100 and 200 servers (it takes a while for them to load). In order to enter to one of these servers, you will need to enter a username (on the bottom-left of the window), and select your connection type (bottom-right: select "good"). After you have entered these details, double-clicking a server name connects you to a server.

Kaillera Server
If everything works ok, this is more or less
what you should see

However, not all servers, indeed most of them are not suitable for your gaming purposes. What server to choose depends on your (and your opponent's) Internet connection and your geographical locations. Don't worry if it sounds a bit complicated, for ultimately it all boils down to the notion of "ping".

Ping is a factor calculated in milliseconds and stands for the amount of time that it takes for information from your computer to travel to the server and back. Hence, the smaller the ping, the better your gaming experience. The server list has a column for "ping", and by default the servers are ordered accoring to it. Additionally, when you enter a server, you will see your ping listed in the server window.

To make it easier for you to digest the idea of ping, here is how ping affects your playing:

A ping of less than 100ms isn't really that noticeable. In other words, it is almost like playing Emlyn Hughes International Soccer without an Internet connection. To get these pings you will need a good connection (DSL), and the server must be geographically close to you.

A ping of 100-150ms can already be felt, but its effect on your playing is not that great. Even players with modem connections can often find servers with these pings.

A ping of 150-250ms is very noticeable, and it takes a moment to get used to. This is what you will usually get when connecting with a modem, or when you are behind a faster connection but connect to a geographically far-away server.

A ping of 250-350ms is very tough going, and you will certainly need to get used to it to be able to perform properly. Every move you make must be reacted to a third of a second before it actually happens, and thus things like precise defending are almost impossible to pull off properly.

A ping of more than 350ms is sadomasochism, and should be avoided.

We encourage you to test different servers and different pings, just to get used to the fact that your connection matters a lot. However, in order to do that, you will first need to learn how to actually start the game. So, let's start our first online game of EHIS.

Enter on of the Kaillera servers by double clicking it. If one doesn't work, try another.

Once you have entered a Kaillera room, you should get a new window listing the people in that room, their pings and other information on top right, a chat window on top left, and a list of current games on the bottom:

Creating a new game

It is highly probable that there is no one playing Emlyn Hughes when you enter the room, so you will need to create the game yourself. The above screenshot already shows you how: Click "Create new game", and it will open you an alphabetical listing of games in the directory from where you started Kaillera on CCS64 (remember, when you pressed F3 on the dot). This list should include the Emlyn Hughes files that you downloaded. If it does not, you didn't connect from the correct directory. Go to section 7 to see what might have gone wrong.

If you can see the Emlyn Hughes International Soccer files there, choose the one called "ehis64net.t64". It is the file we have created for online playing. Click it, and it should replace the bottom of the room window with your new game info:

Starting a new game

All you need to do now to start a game on your own is to press "Start game". After the game has loaded, you should now again see the start window:

EHIS start screen
The EHIS start screen

Note that if you loaded the ehis64net.t64 file as was suggested, all the teams are human-controlled by default. Take a time to explore the settings and teams, for this modified version of the game is the one used in our online games.

You have now finished the second part of the instructions in guiding you to playing Emlyn Hughes International Soccer online with other people. If everything went fine, click here to proceed to the next chapter where we will talk about what it means to become an active member.

On the other hand, if you had problems, contact us either on the mailing list or via this form.

CONTENTS

The sections on this page are: